As designers, our practice is all about making choices that have real and tangible impacts on people – decisions that can have larger effects that we’re not always aware of. On this World Usability Day 2019, join the Inclusive Design Research Centre in discussing how we can involve people on the edges in actively shaping technology to work for them by going beyond usability testing, to the practice of inclusive design and co-design. Inclusive Design aims to recalibrate the conventional roles of designers and users, and to consider a much greater diversity of perspectives and needs. Inclusive design calls us to share responsibility and decision-making with those who are most affected by what we design. We will provide an overview of inclusive co-design practices and share our experiences working on several projects at the Inclusive Design Research Centre—including topics such as co-designing more equitable smart cities, cooperative labour platforms, and creative coding tools.
Cheryl Li is a designer at the Inclusive Design Research Centre, where she uses participatory practices to translate community needs into tangible experiences. Her skillsets cover research, co-design, and user experience design, as well as exploring what it looks like to reinvent design practices to be more inclusive and equitable. Her background is diverse, including working at large design and innovation consultancies such as Fjord, to social impact startups like Ample Labs.
Colin Clark is an artist, design researcher, and the Associate Director of OCAD University’s Inclusive Design Research Centre, where he has worked for over 20 years. He is co-founder of the Fluid Project, an open source community dedicated to creating new participatory design practices, democratic software frameworks, and inclusive tools for creative expression. Colin is currently the principal investigator of the Coding to Learn and Create project, which is developing software and educational resources to enable students with disabilities to fully participate in collaborative, arts-based coding activities. He is the author of several open source creative toolkits that support experimental sound and video art practices, and which are used by artists around the world.