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Date: Thursday, October 19, 2017
Time: 6:45pm: Networking | 7pm: Presentation
Location: Autodesk Toronto Technology Centre, 661 University Avenue, Ground Floor at Corner of College & University
Cost: Free. RSVP Required. Come and see what ToRCHI is all about, and if you like these presentations, join ToRCHI for $20/year membership.
Designing for Virtual Reality — Beyond the Games
Virtual Reality is everywhere now, from high-end gaming systems like the Oculus Rift and HTC Vive to the cheap ubiquitous Google Cardboard that is powered by your mobile phone. VR is also finding application in many fields outside of games, including architecture, automotive design, civic infrastructure, genetic engineering, aviation and psychotherapy. But VR is more than just the latest device fad – humans engage in fundamentally different ways with VR environment. This opens a world of new opportunities for the designer, but also brings a new set of health and safety concerns. Many design and interaction techniques that work well for desktop and mobile UX simply don’t apply in VR UX. Learn about these challenges and new ways to approach design to create comfortable and compelling VR experiences.
John Schrag has been designing software tools for designers for over 30 years. Specializing in interface design for artistic users with open-ended tasks, John has helped create 3d graphics tools for graphic artists, typographers, industrial designers, automotive stylists, animators, filmmakers, sculptors, game designers, and architects. John has presented at UXPA, SIGGRAPH, SIGCHI and other conferences on the design of interactive 3d UI, user research methodologies, Agile UX, and virtual reality. Currently John is working at Autodesk, democratizing game engines, VR and AR technologies for architecture and construction.
Presentation Slides TorCHI-Designing for Virtual Reality.pdf
Presentation Video https://youtu.be/LqbWimZOfUE
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