Agile UX Toolkit: A 1-day workshop presented by Desiree Sy and John SchragAs more organizations adopt agile development practices, UX practitioners want to ensure that the resulting products are still designed with users in mind. This course teaches proven methods for integrating user-centered design practices into agile teams.
The course is for experienced UX practitioners and managers who work on agile teams, or who will be transitioning to agile. Prior experience with agile methods is not needed, and the course does not focus on a particular agile methodology. However, prior experience with user-centered design is needed.
The morning teaches new skills for planning design on agile teams, and the afternoon focuses on agile adaptations to usability testing and research methods. Research methods covered in this tutorial focus on eliciting observed user behavior (such as contextual inquiry, and formative usability testing).
Participants in this tutorial will learn:
Handouts will provided that cover useful references and additional material.
- advantages of a healthy agile UX practice over waterfall UX
- skills and attitudes to hone to do user-centred design on an agile team
- skills and activities that UX brings to the 'Product Owner' role on an agile team
- activities and best practices during Iteration Zero to increase a team's success
- parallel-track/staggered sprint timing of agile UX activities
- how to hold a "big picture" of design without committing the agile deadly sin of Big Design Up Front
- how to break both UX work and design implementation into iteration-sized chunks
- tactics for incorporating user research into agile projects
- suggestions for improving non-co-located agile teamwork
|8:30 - 9:00
||Registration and networking
|9:00 - 10:30
Iteration Zero activities
|10:30 - 11:00
|11:00 - 12:30
||Initial iteration planning
Planning to change
|12:30 - 1:30
|1:30 - 3:00
Day to day activities
|3:00 - 3:30
|3:30 - 5:00
||Agile usability testing
Desirée Sy was one of the earliest user experience advocates for agile UX, first adapting usability methods for agile in 2002. She's presented, taught, discussed, and written about this and other UX work both in-house and at UPA, CHI, Agile, and Agile Roots, most notably in the Journal of Usability Studies. She was the program chair of the inaugural Balanced Team Conference in 2011. She’s been crafting useful and enjoyable user experiences for over 20 years, the last 15 of them at Autodesk (formerly Alias). Customers and trade reviewers have described the user interfaces she’s designed as both innovative and a pleasure to use. To misquote Dorothy Parker, she’s worked agile and she’s worked waterfall -– and agile is better.
John Schrag has been designing software tools for designers and artists for more than 20 years, most of which was spent working at Alias, later acquired by Autodesk. Specializing in interface design for artistic users with open-ended tasks, John has helped create 3d graphics tools for graphic artists, typographers, industrial designers, automotive stylists, animators in film and videogames, architects and sculptors. He has presented at various conferences, including UPA and SIGGRAPH on the topics of 3d manipulator design, best practices for gathering unbiased data, designing interfaces for reading-averse users and the value of early formative testing. He is a strong proponent and teacher of agile design methods at Autodesk, and serves as an agile coach for the Media & Entertainment division.
Enquiries - Contact firstname.lastname@example.org.
- Registration is open to members and nonmembers.
- Anticipated attendance is 15 to 30 people. Our most recent course sold out.
- Lunch is provided
- Venue is Centre for Social Innovation - 215 Spadina Ave, 4th Floor: socialinnovation.ca/space/csispadina